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WORK IN PROGRESS!

A (somewhat) comprehensive list of all of Gizmoduck's ... gizmos

Entries will include an explanation of the gizmo, a screenshot (if possible), and the title of the episode they where shown in (aside from multi-use things like his helmet copter).



In addition to the below categories, the Gizmosuit in general gives Fenton an incredibly high level of defense, and super-human strength. Fenton describes the suit as being "200 pounds of rompin', stompin' bombs and destruction" (it's unclear as to whether he's being hyperbolic or not; leaning on the former, as he'd only JUST gotten stuck inside the suit for the first time at this point, but still...) He's pretty much a one-wheeled tank.

The suit is practically invulnerable to all sorts of attacks - bladed, projectile, or incindiary... though it can get battered and dented (which will need some buffing work, afterwards). The only truly vulnerable spots on the armor is where Fenton's body is exposed - namely his neck and beak. While mostly impervious to damage, the suit is vulnerable to other methods of attack. Being composed of metal, the suit is weak against strong magnetism. (Gizmoduck laments the many times he's gotten stuck to large industrial/construction magnets). Being robotic in nature, the suit is also vulnerable to being overloaded by large surges of electricity, and shorting out due to getting dunked in water (it can withstand some splashing, but not getting doused in water).

As shown in the Darkwing Duck episode "Tiff of the Titans", the 'Mark 2' Gizmosuit, when not being worn, is kept in a suitcase (something kind of like .. these two samples) that Fenton carries with him.

(HOW it all fits in there WHO KNOWS... Same sort of hammerspace-science-whatever Gyro used to stuff all those GIZMOS into the suit itself, probably.)

To keep just anyone from opening the suitcase, it has a trick lock on it that only Fenton knows how to open. The suitcase will open automatically when the activation codeword is said (because of the suit itself forcing its way out to attach to whoever activated it).


I'll be categorizing Gizmoduck's "arsenal" into the following 4 categories:
Scroll down, or click on each link to jump to that specific category.

* Most Often Used Abilities (non-combat)
...Things Gizmoduck uses on a regular basis. His go-to, reliable stand-bys.

* Weapons
...These are the real, damage-inducing weapons the Gizmosuit is loaded with. Along with a (very) small section on more "cartoony" weaponry.

* Other Gizmos (non-combat)
...What really doesn't fit any of the other categories, but can still be useful.

* WTF/"toon" Gag Gizmos
...most of which will probably fall under "will not be RPing the more ridiculous of these doohickies at any point in time"...


.Pushing ALL buttons:

..Fenton has a last-resort attack, in which he pushes ALL the buttons on the Gizmosuit. It is a "punch-and-pray" maneuver, in that he has NO idea what the effect will be when he does so.

..The suit tends to comedically balloon to a ridiculous size, and bounce around like a rubber ball when struck, but when it DOES finally crash into its opponent, the resulting explosion destroys whatever obstacle that prompted the desperation attack in first place.
.(it's also apparently painful to endure for whoever is in the suit)

..Seen in: "Full Metal Duck" and "The Duck Who Knew Too Much"

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Fenton Crackshell

July 2019

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