Gizmoduck - powers, gizmos & abilities
Jun. 27th, 2019 10:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
WORK IN PROGRESS!
A (somewhat) comprehensive list of all of Gizmoduck's ... gizmos
Entries will include an explanation of the gizmo, a screenshot (if possible), and the title of the episode they where shown in (aside from multi-use things like his helmet copter).
In addition to the below categories, the Gizmosuit in general gives Fenton an incredibly high level of defense, and super-human strength. Fenton describes the suit as being "200 pounds of rompin', stompin' bombs and destruction" (it's unclear as to whether he's being hyperbolic or not; leaning on the former, as he'd only JUST gotten stuck inside the suit for the first time at this point, but still...) He's pretty much a one-wheeled tank.
The suit is practically invulnerable to all sorts of attacks - bladed, projectile, or incindiary... though it can get battered and dented (which will need some buffing work, afterwards). The only truly vulnerable spots on the armor is where Fenton's body is exposed - namely his neck and beak. While mostly impervious to damage, the suit is vulnerable to other methods of attack. Being composed of metal, the suit is weak against strong magnetism. (Gizmoduck laments the many times he's gotten stuck to large industrial/construction magnets). Being robotic in nature, the suit is also vulnerable to being overloaded by large surges of electricity, and shorting out due to getting dunked in water (it can withstand some splashing, but not getting doused in water).
As shown in the Darkwing Duck episode "Tiff of the Titans", the 'Mark 2' Gizmosuit, when not being worn, is kept in a suitcase (something kind of like .. these two samples) that Fenton carries with him.
(HOW it all fits in there WHO KNOWS... Same sort of hammerspace-science-whatever Gyro used to stuff all those GIZMOS into the suit itself, probably.)
To keep just anyone from opening the suitcase, it has a trick lock on it that only Fenton knows how to open. The suitcase will open automatically when the activation codeword is said (because of the suit itself forcing its way out to attach to whoever activated it).
I'll be categorizing Gizmoduck's "arsenal" into the following 4 categories:
Scroll down, or click on each link to jump to that specific category.
* Most Often Used Abilities (non-combat)
...Things Gizmoduck uses on a regular basis. His go-to, reliable stand-bys.
* Weapons
...These are the real, damage-inducing weapons the Gizmosuit is loaded with. Along with a (very) small section on more "cartoony" weaponry.
* Other Gizmos (non-combat)
...What really doesn't fit any of the other categories, but can still be useful.
* WTF/"toon" Gag Gizmos
...most of which will probably fall under "will not be RPing the more ridiculous of these doohickies at any point in time"...
.Pushing ALL buttons:
..Fenton has a last-resort attack, in which he pushes ALL the buttons on the Gizmosuit. It is a "punch-and-pray" maneuver, in that he has NO idea what the effect will be when he does so.
..The suit tends to comedically balloon to a ridiculous size, and bounce around like a rubber ball when struck, but when it DOES finally crash into its opponent, the resulting explosion destroys whatever obstacle that prompted the desperation attack in first place.
.(it's also apparently painful to endure for whoever is in the suit)
..Seen in: "Full Metal Duck" and "The Duck Who Knew Too Much"
A (somewhat) comprehensive list of all of Gizmoduck's ... gizmos
Entries will include an explanation of the gizmo, a screenshot (if possible), and the title of the episode they where shown in (aside from multi-use things like his helmet copter).
In addition to the below categories, the Gizmosuit in general gives Fenton an incredibly high level of defense, and super-human strength. Fenton describes the suit as being "200 pounds of rompin', stompin' bombs and destruction" (it's unclear as to whether he's being hyperbolic or not; leaning on the former, as he'd only JUST gotten stuck inside the suit for the first time at this point, but still...) He's pretty much a one-wheeled tank.
The suit is practically invulnerable to all sorts of attacks - bladed, projectile, or incindiary... though it can get battered and dented (which will need some buffing work, afterwards). The only truly vulnerable spots on the armor is where Fenton's body is exposed - namely his neck and beak. While mostly impervious to damage, the suit is vulnerable to other methods of attack. Being composed of metal, the suit is weak against strong magnetism. (Gizmoduck laments the many times he's gotten stuck to large industrial/construction magnets). Being robotic in nature, the suit is also vulnerable to being overloaded by large surges of electricity, and shorting out due to getting dunked in water (it can withstand some splashing, but not getting doused in water).

(HOW it all fits in there WHO KNOWS... Same sort of hammerspace-science-whatever Gyro used to stuff all those GIZMOS into the suit itself, probably.)
To keep just anyone from opening the suitcase, it has a trick lock on it that only Fenton knows how to open. The suitcase will open automatically when the activation codeword is said (because of the suit itself forcing its way out to attach to whoever activated it).
I'll be categorizing Gizmoduck's "arsenal" into the following 4 categories:
Scroll down, or click on each link to jump to that specific category.
* Most Often Used Abilities (non-combat)
...Things Gizmoduck uses on a regular basis. His go-to, reliable stand-bys.
* Weapons
...These are the real, damage-inducing weapons the Gizmosuit is loaded with. Along with a (very) small section on more "cartoony" weaponry.
* Other Gizmos (non-combat)
...What really doesn't fit any of the other categories, but can still be useful.
* WTF/"toon" Gag Gizmos
...most of which will probably fall under "will not be RPing the more ridiculous of these doohickies at any point in time"...

..Fenton has a last-resort attack, in which he pushes ALL the buttons on the Gizmosuit. It is a "punch-and-pray" maneuver, in that he has NO idea what the effect will be when he does so.
..The suit tends to comedically balloon to a ridiculous size, and bounce around like a rubber ball when struck, but when it DOES finally crash into its opponent, the resulting explosion destroys whatever obstacle that prompted the desperation attack in first place.
.(it's also apparently painful to endure for whoever is in the suit)
..Seen in: "Full Metal Duck" and "The Duck Who Knew Too Much"
Most Often Used Abilities (non-combat)
Date: 2019-06-27 07:52 am (UTC)..The most iconic gizmo of all of Gizmoduck's gizmos. Probably the gizmo that gets used the most. His helmet-copter is his go-to method of flying.
..First seen in "Full Metal Duck"
..Good for reaching at things that are high up, either to retrieve items (or people), or to pull oneself up to higher places.
..(also very handy at reaching items on high shelves.)
..First seen in "Full Metal Duck"
..Good for lowering oneself to lower areas, or raising body to higher levels.
..First seen in "Money to Burn"
..That TV-looking panel in the center of his torso CAN actually be used as a television! Can also be used as a radar (see 'other gizmos').
..(But let's face it. It's mostly used to watch TV)
..First seen in: "Full Metal Duck"
..555-GZMO. Call Gizmoduck when you need him! Please leave a message on the machine if he's not available.
.(note: this phony elbow is more phone than elbow)
..First seen in: "Full Metal Duck"
Weapons
Date: 2019-06-27 07:52 am (UTC)Gizmoduck has never used these against actual people... instead using them against robots or other inanimate objects.
..Two missiles that fire from his hips. Can blow up walls.
..Seen in: "Frozen Assets"
..Missiles that fire from his torso. Blows up bad robots real good!
..Seen in: "Money to Burn"
..Fires off a number of bullets in rapid-fire (complete with muzzle flare).
..(even has small targeting circle on tip of finger)
..Seen in: "Full Metal Duck"
..Fires off a bolt of green laser fire. Can easily blast through metal panelling.
..(not sure where on the suit it's located. ...Is this the 'quacker-blaster'?!?)
..Seen in: "Full Metal Duck"
..Can cut through any solid object.
..Seen in: "Full Metal Duck"
.. ....Fires boomerangs. Assumedly. Never actually seen in-use. Only referenced the moment before this screencap.
..Seen in (almost): "Full Metal Duck"
Things we never see:
These are weapons Gizmoduck boats about, or are referenced, but are never actually seen.
● 'elbow-to-air missiles' ("Frozen Assets")
● 'quacker-blaster' ("Full Metal Duck")
"CARTOON"/gag WEAPONS:
The silly stuff...
..Random assortment of silly weapons, and not-weapons, used more of as an intimidation tactic than actual intent to attack. All are held by cartoon-gloved-hands.
..items include: pie, revolver, wooden bow + arrow, wooden baseball bat, baseball, what looks to be a bazooka, wooden slingshot, billy club, blowdart... a hand that's going to flick... something... and a crab and a skunk.
..Seen in: "Full Metal Duck" and "Money to Burn"
Other Gizmos (non-combat)
Date: 2019-06-27 07:53 am (UTC)..Radar + tracking HUD. Can alert to approach of unknown, incoming people.
..Seen in: "Full Metal Duck"
..Radar + tracking screen. Can plug into satellite feeds.
..Seen in: "Money to Burn"
..Spits fire. Very hot. Be careful! Large version in torso. Smaller, more precise version in fingertip.
..Seen in: "Full Metal Duck" + "Metal Attraction"
..Can be used to weld pieces of metal together, or to cut open solid metal.
..Not sure if this is the same as the 'laser cannon' in weapons above, or it's own thing.
..Seen in: "Money to Burn"
..Helpful for when the helmet-copter can't be used. Very good at slowing down falls.
..Seen in: "Allowance Day"
..Nifty little umbrella to keep oneself dry. Discovered when trying to find the helmet copter.
.(note: NOT good for slowing down falls)
..Seen in: "Frozen Assets"
..To get to those really, REALLY high places!
..Seen in: "Metal Attraction"
..Hose with a vacuum attachment to suck up all manner of small objects.
.(GAG option: can give area a cleaning lick afterwards, too)
..Seen in: "Full Metal Duck" + "Land of Tra-la-la"
..Useful for getting TV signals when the town's broadcast tower's been knocked down.
..Seen in: "My Mother the Psychic"
..Horn on extendable, directional cable. Can produce a decently loud honk.
.(note: GICU2's horn was louder)
..Seen in: "Full Metal Duck"
..Good for cleaning up industrial-sized messes
..Seen in: "Metal Attraction"
..Handy way to get across bodies of water, if flying isn't an option.
..Seen in: "Full Metal Duck"
..Storage for any sort of items possible. Such as a picnic basket (shown), from "My Mother the Psychic", or loads of cash + jewels from "The Billionare Beagle Boys Club".
..Seen in multiple episodes
WTF/"toon" Gag Gizmos
Date: 2019-06-27 07:53 am (UTC)Listed here for completionist's sake. I won't be referring to these in more serious gameplay, unless the scene really called for a joke like any of these.
..Flags and Fireworks. Good for celebrating.
..Seen in: "Full Metal Duck"
..Two for the price of one. "Damsel in Distress" puts a mop of a wig with googly eyes on springs over Giz's helmet. Then there's the glases-with-fake-nose 'disguise', that can pop overtop that.
..Seen in: "Full Metal Duck"
..Digital zucchini slicer -*- Mop-o-Matic -*- Turbo-charged Beet Saucer
......for top right item, see below:
..Seen in: "Full Metal Duck"
..Toasts your bread + tells you the time + sings to you
(♪♫ It's 9 o'clock, your toast is burned, come-a tai-yai-yippie yippie yay ♫♪)
..Seen in: "Full Metal Duck"
..Tells time. Don't know what the purple thing next to it is. Possibly a walkman?!?
..Seen in: "Full Metal Duck"
..Another nifty (not-so-little) time-telling device.
...Seen in: "Full Metal Duck"
..A bunch of shower heads that spray water everywhere.
..(great for watering the lawn)
..Seen in: "Full Metal Duck"
..Great for making lemonade.
..(It'll quench ya!)
..Seen in: "The Billionare Beagle Boys Club"